Senin, 28 Januari 2013

Towns Demo 9


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Towns Team | More from this developer
Arcade / EUR 9.45 buy button
15.75 MB
January 29th, 2013, 01:54 GMT [view history]
C: \ Games Demo

Towns brings a fresh new take on the citybuilding / management genre by introducing many RPG features.

Drawing inspiration from various well known titles the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Limitations:

· 20 in-game days trial

What's New in This Release: [ read full changelog ]

· Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when available
· Add: New savegame functions. From now on all the future builds should be savegame compatible with the old ones. This also will allow us to debug easily savegames from users
· Add: Multiple saves per map
· Add: Keybindings and new shortcuts
· Add: Military items now have a small % to have prefix/suffix when are manufactured by townies
· Add: Holding shift when you sell items to caravans will make it sell in stacks of 10
· Add: Added administration privileges to the game launcher on Windows. This should fix launch issues with some users
· Add: Isometric yetis and froggies
· Add: New bunny hat
· Change: The savegame folder will be .towns/save/ (it will not use the build name as a folder to help the future savegame compatibility)
· Change: Context menus are displayed over the "Mission completed" text
· Change: Townies will not haul from a stockpile to a barrel anymore
· Change: Options are saved every time you make a change on the main menu. The "save options" item has been removed
· Change: The mill building has been removed by a new item
· Performance: Improved hauling and containers access functions. That should remove the lag spikes on bigger towns
· Performance: Improvement in the pathfinding. It will avoid the big increase of memory usage and some lag peaks
· Typo: Gold armor spanish translation
· Typo: "Name's weapon brokes" changed to "Name's weapon broke"
· Typo: Hapiness -> Happiness in the Townies list
· Glitch: Market roof fixed
· Fix: Fluids now fall when you mine the cell under them
· Fix: Some roof priorities changed to "wall construction" priority
· Fix: Glitch with livings walking over road items
· Fix: Scripted sounds (IE. chop) are only played if the camera is in the level where the source is
· Fix: Buildings transparency now works properly
· Fix: Removing fluids with the contextual menu now changes the visibility of the cells below
· Fix: Livings on the fog of war doesn't receive effects
· Fix: If an item dissapears during a task (IE. the low fire extinguishes during the cooking) townies will search for other possible items to use (IE. a stove)

· Modders: 'prerequisite' and 'prerequisiteFriendly' on buildings.xml now accepts comma separated values
· Modders: New 'foodNeeded' tag on livingentities.xml. It contains comma separated items. Used to indicate the possible items a friendly needs to be feed
· Modders: New 'foodNeededTurns' tag on livingentities.xml. It contains a numerical value. Used to set the number of turns where a living starts to be hungry
· Modders: New 'foodNeededDieTurns' tag on livingentities.xml. It contains a numerical value. Used to set the number of turns that a living can survive when hungry


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