Rabu, 30 Januari 2013

OpenTTD Stable 1.2.3 / Testing 1.3.0-beta1 / Nightly r24947


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OpenTTD Team | More from this developer
Sim / FREE
6.40 MB
January 30th, 2013, 15:22 GMT [view history]
C: \ Freeware Games

OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It tries to mimic the original game as closely as possible while extending it with new features.

Here are some key features of "OpenTTD":

Significant enhancements from the original game:
· bigger maps (up to 64 times in size)
· an AI that is actually worthy of its name
· stable multiplayer mode for up to 8 players on LAN or Internet
· dedicated server mode and an in-game console for administration
· new pathfinding algorithms that makes vehicles go where you want them to (usually)
· autorail build tool, improved terraforming
· crossing tunnels
· canals, shiplifts
· larger, non-uniform stations and the ability to join them together (of same width or length)
· real checkpoints instead of dummy one-tile stations
· mammoth and multi-headed trains
· clone, autoreplace and autoupdate vehicles
· possibility to build on slopes and coasts
· "go to depot" orders, check orders and view order destinations
· order sharing and copying
· longer and higher bridges including 2 new ones
· reworked airport system with 2 more airports (international and metropolitan)
· presignals, semaphores
· preliminary support for TTDPatch newgrf features
· build many trees on one tile
· bribe the town authority
· lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki.
· save games with zlib compression for smaller sizes which does not interrupt gameplay
· big support for internationalisation. OpenTTD is already translated into more than 24 languages
· dynamically created town-names in 18 languages

Better usability:
· convert rail tool (to rail, monorail, and maglev)
· build stations with drag&drop
· support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...)
· sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
· mouse wheel can be used to scroll in menus and to zoom in/out.
· autoscroll (to left/right) when the mouse is near the edge of the screen
· build in paused mode
· sell whole train by dragging it to the dynamite trashcan
· cost estimation with the 'shift' key
· patch options configuration window, change settings from within the game
· "debtmax" faster loan management with CTRL key

Graphical/interface features:
· screenshots can be in BMP, PNG or PCX format (select in game options menu)
· more currencies (including Euro introduction in 2002)
· extra viewports to view more parts of the gamefield at the same time
· window mode with double zoom (CTRL+D to toggle) (MS Windows only)
· resolution and refresh rate selection for fullscreen mode
· colourful newspaper after a certain date
· colour coded vehicle profits
· game speed increase (through fast forward button or by pressing the TAB key)
· snappy and sticky windows that always stay on top and neatly align themselves to other windows
· more hotkeys for even less mouse-clicking

What's New in This Release: [ read full changelog ]

· Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
· Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
· Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
· Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
· Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
· Fix: [Script] API documentation mistakes/omissions (r24584)
· Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
· Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
· Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
· Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
· Fix: Naming of bundles was somewhat broken (r24569)
· Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
· Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
· Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
· Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
· Fix: Do not limit to reading one UDP packet per game loop (r24532)
· Fix: Max script chance was too big (r24531)
· Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
· Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
· Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
· Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
· Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
· Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
· Fix: Do not show the global goals as company goals for spectators (r24500)
· Fix: Clarify description of command line option -n (r24485)
· Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
· Fix: Trains were unable to reverse in stations when using NPF (r24479)
· Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
· Fix: --prefix was not accepted by configure (r24470)
· Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)


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