Rabu, 26 September 2012

Dark Souls Internal Rendering Resolution Fix (DSFix) 1.5


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Durante | More from this developer
Other / FREE
429 KB
September 26th, 2012, 18:49 GMT [view history]
C: \ Patch

This is an interception d3d9.dll that you place in the same folder as the game executable. This small file will intercept the game's calls to the DirectX 9 API and change them as necessary to enable a higher internal rendering resolution.

Place d3d9.dll and DSfix.ini into the game's binary directory. (The place where DARKSOULS.exe is) You can open DSfix.ini with a text editor to adjust the desired internal resolution.

Requirements:

· Dark Souls

What's New in This Release: [ read full changelog ]

Bugfixes:
· Fixed an issue with SSAO being rendered on top of particle effects/fog/water, instead of below them.
· Improved the method used to determine when in the render pipeline to apply SMAA/SSAO, and also included more robust renderstate management. (This may fix the random display corruption issue people have been sporadically reporting ever since SMAA was included)
· Tweaked the SSAO parameters a bit

New features:
· As many modders requested, you can now load .dds texture overrides in addition to .png
· It is now possible to set the desired target FPS of the game in the .ini


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